
Dark Knight
Swords and permitted shields. Five body armor slots. Check whether the chosen weapon uses one or two hands before pairing it with a shield.

Verion · Your MUVERON guide
Items · Crafting · ProgressionI’m Verion. I can explain your next upgrade and help you find items, materials and monsters. What would you like to do?
Answers use the current guide and game catalogue. Your inventory is not connected to this assistant.
01 / Start here
Main, Archangel, Elite and Sets are separate equipment inventories. Eligible equipped pieces contribute to your character together. Complete and improve each path; choosing an appearance does not turn the other paths off.
Skins are a separate appearance system. They are not a fifth stat progression and do not replace the four equipment paths below.
The color identifies the item family or quality. It does not replace Tier, character level requirements or the number of Excellent attributes.
02 / Classes & equipment

Swords and permitted shields. Five body armor slots. Check whether the chosen weapon uses one or two hands before pairing it with a shield.

Staves and permitted shields. Five body armor slots. Requirements and class promotions differ between Tiers.

Bows, crossbows and compatible auxiliary equipment. Lightning T22 includes the bow and quivers; the crossbow line ends at T21. The Archangel path includes Fallen Angel Quiver. Read each weapon’s hand and class restrictions.

Four body armor pieces, no helm. Compatible one-handed swords and staves can be used in both hands; a two-handed weapon blocks the off hand. Shared normal and Set shields stop at T12: no Bloodangel-or-later shields. Existing Elite shields remain, and DK/DW Archangel shields are allowed in the Archangel tab.

Scepters and compatible shields. The Archangel path includes Divine/Blessed scepters and Archangel Sacred Shield. Elite and normal/Set armor are separate from these Archangel items.

Sticks belong in the main hand; the off hand is for books. ATK and DEF books are alternative equipment choices, not a second stick slot. Archangel Book belongs to the Archangel path.
03 / The four paths
The regular path runs from T1 to T22, with Normal, Lucky and Excellent identities. Equipment drops and eligible Excellent items can advance to the next Tier. Higher Tier brings a new base item with its own requirements.
Archangel has its own T1–T20 crafting chains. T1 requires materials; each later Tier consumes one previous-Tier piece from the same chain plus Archangel Shards and, from T3, Archangel Souls. The current recipes have 100% success and no separate Gold fee.
Elite (Ruibi) is a separate orange equipment progression for all six classes: ten families, each with Tiers T1–T5. Higher-Tier pieces are obtained through drops and replace the previous pieces. There is no normal Tier fusion or Archangel crafting chain for Elite. Ruibi equipment and Ruibi currency are separate systems.
Sets are purple pieces with named set bonuses. Obtain the piece at its intended Tier through drops; these pieces have no normal Tier-advance or Archangel crafting route. The number of compatible equipped pieces unlocks the thresholds shown in the tooltip.
DK, DW, Elf and DL use Divine at T1–T10 and Blessed at T11–T20. MG shares the sword and staff lines. Summoner uses Divine at T1–T7, Blessed at T8–T14 and Absolute at T15–T20. These are Archangel chains, separate from the normal weapons with their own names.
DK, DW and Elf have five Archangel armor pieces; MG has four, without a helm. DL and Summoner currently have Archangel weapons and auxiliary items, but no Archangel body armor.
Each family has its own T1–T5 sequence. The table shows the character level and Rebirth required to equip each Tier.
| Family | Tier T1 | Tier T2 | Tier T3 | Tier T4 | Tier T5 |
|---|
A matching look alone does not activate a set: membership and piece count matter. Bonuses are checked in their own equipment tab. Some Archangel and Elite set bonuses belong to an exclusive progression group, where the qualifying higher priority bonus replaces the lower one.
04 / Tiers & requirements
The table shows the standard body armor requirements. Individual weapons, starter items and class promotions can add different requirements: the item tooltip is the final reference. From T13 to T22 the normal families are Bloodangel, Darkangel, Holyangel, Awakening Soul, Blue Eye, Silver Heart, Manticore, Brilliant, Crimson Apocalypse and Lightning.
| Tier | Main / Sets | Archangel | Gold → T+1 |
|---|
Loading the encyclopedia…
05 / Find an item
Select an item to inspect its sources, recipe and next Tier.
0 results
Select an item to inspect its sources, recipe and next Tier.
How to obtain
Search the exact item and open its sources. Drops, crafting, Tier evolution and other rewards are shown separately.
Check the name, Tier, rarity and equipment tab. A Set piece and an Excellent piece with similar names can have different sources.
For a monster drop, select the source to see the monster’s map, level and possible loot. Special rewards may have daily limits.
For crafting, inspect the ingredients. For “Evolves from”, open the earlier item and follow its Tier route.
Other sources include shops, quests and event rewards. Read the listed conditions and check availability in the game.
Possible loot is not guaranteed. If this guide says the farming location is unconfirmed, it has no verified monster location for that item.
06 / Monsters & maps
These are possible results, not guaranteed loot. Drop bonuses, reward limits and ownership rules affect what you receive.
0 results
07 / Crafting & evolution
Choose the equipment tab first. Each path has different ingredients and rules.
In Main, eligible Excellent equipment advances by combining two separate items. Tier changes the base item; enhancement + improves the same item.
Find your exact item in this guide and check “Next Tier”. Choose your class to see its compatible destination.
Put both items in your bag, unlocked. Item A is the base; item B is consumed as material. Leave bag space for the result.
B must have the same Tier, a compatible equipment slot and class, and the same number of Excellent attributes as A.
In the game’s Advance tab, select A and B. Check the resulting item, its requirements and the Gold cost before confirming.
Both input items and the displayed cost are consumed. The operation has no failure roll. A’s Excellent/Luck attributes transfer; each enhancement uses the higher value from A or B, not their sum.
Not every item has a next Tier. Main ends at T22; MG’s shared shields stop at T12 and the Elf crossbow at T21. The result can require a higher character level or Rebirth.
Check the crafting window before confirming: some recipes accept alternative ingredients or bonuses that change the final chance.
0 results
09 / Common questions
No. Tier selects the base item family and requirements. + enhancement, additional attributes and other improvement systems are separate progression axes. A high enhancement does not change the item’s Tier.
Brilliant is the regular T20 family. Some T20 Set pieces retain Apocalypse in their canonical names: check the displayed Tier. Crimson Apocalypse is T21 and Lightning is T22 in Main and Sets. Elite has both families, each with its own T1–T5 sequence. Archangel remains T1–T20.
No. The lists show possible loot. Special boss rewards may consume a daily attempt; Gold and equipment bonuses, reward ownership and other game rules can affect the result. Use the game’s current boss panel for remaining attempts and respawn status.